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The emulator's GUI was also reworked to make it more user-friendly, and the DirectX plug-in received further work. Also improved was the Netplay feature of the emulator, which allowed players to play multiplayer GameCube and Wii games online with friends, as long as the game did not require a Wii Remote. īy late October 2009, several new features were incorporated into the emulator, such as automatic frame-skipping, which increased the performance of the emulator, as well as increased stability of the emulator overall.
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Adjustments to the emulator had allowed users to play select games at full speed for the first time, audio was dramatically improved, and the graphical capabilities were made more consistent aside from minor problems. īy April 2009, most commercial games, GameCube and Wii alike, could be fully played, albeit with minor problems and errors, with a large number of games running with few or no defects.
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Shortly after, almost all versions of the Wii system software became bootable. The Wii's close architectural relation to GameCube made it backwards-compatibleĪs of February 2009, the software was able to successfully boot and run the official Wii System Menu v1.0. As with previous builds, differences between consecutive builds are typically minor. The preview builds and unofficial SVN builds were released with their revision number (e.g., RXXXX) rather than version numbers (e.g., 1.03). At this point, the emulator had basic Wii emulation implemented, limited Linux compatibility and a new GUI using wxWidgets.
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Open source, Wii emulation, and 2.0 release (2008–2010) ĭolphin became an open-source project on 13 July 2008 when the developers released the source code publicly on a SVN repository on Google Code under the GPL-2.0-only license. The developers later revived the project in October 2005.
ĭolphin was officially discontinued temporarily in December 2004, with the developers releasing version 1.01 as the final version of the emulator. Its name refers to the development code name for the GameCube.
Many games crashed on start up or barely ran at all average speed was from 2 to 20 frames per second (FPS). Audio was not yet emulated, and the overall performance quality was very poor. 1.5 Drop of legacy technologies, accuracy improvements, and 5.0 release (2013–2016)ĭevelopment Origins (2003–2007) ĭolphin was first released in September 2003 by Swedish programmer Henrik Rydgård (ector) and developer F|RES as an experimental GameCube emulator that could boot up and run commercial games.
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